



You would never touch the model perse therefore using a procedural approach, so this is what we do when we model in Substance Designer. In a procedural approach you would literally add objects and then modify it through adding settings in variables et cetera. Modeling the arm and the head and so on and so forth in 3D. For example if you sculpt a model in Zbrush you're making changes in the model in the 3D environment as an artist. In short, it's a method of sculpting or modeling a 3D mesh non-destructively using layers or nodes or any tools your 3D package offers with rules, settings, and variables. You may have heard of the term procedural modeling, or procedural sculpting across 3D articles and can't quite wrap your head around it.
